or it might just be covered by morphing meshes. Shoe meshes that show up twice seem to be mostly those that had versions for both frames prior to the gender patch, or those that have open toes, suggesting that the attachment of the shoe to the leg might not be an issue. A quick check of rings, bracelets, and gloves suggests that either there is very little difference in the hands or wrists, or there is rarely a reason for EA not to make a morphing mesh, but not which one it is. I just loaded up the Parenthood pants and I see that the ones I was thinking of are listed separately for each frame, along with some others from that pack, while there's at least one other pair that just show up the once.Īs far as being able to tell if a mesh will morph by looking at the colors - that's in Blender? Is that the only way to tell for sure whether a mesh will morph besides actually trying it in CAS? (I know looking at the checkboxes is not 100% reliable, and there's not always info from the creator available, especially long after downloading.)Īlso I suppose I should ask about hands and feet. I knew the neck thickness was different, and of course even among Sims that use the same frame not every piece of CC will physically work with every face configuration, but otherwise it seems most things that I want for both frames will probably work with both frames with no more tweaking than checking a few checkboxes, which is delightful.Īs for the body stuff, that explains it perfectly. Ok, that's about what I figured for the heads. (edited the title since now there's all kinds of genetics stuff in here too) (I can produce examples.) What are the variables here? Is some CC able to tell the game to use the other-frame version of the same mesh and some not? Are some EA meshes more compatible without making separate recolors for each frame than others? (I did find that the male and female versions of one mesh were mapped differently enough that you absolutely could not paste textures from one to the other, in either direction, with no editing.) Is it something to do with whether stuff was made before or after the gender patch? A little from each column? Second, I have recolors of EA pants meshes (not new mesh CC) that I can set available to both frames and they work right with both frames with no see-through gaps or texture weirdness, and I have recolors of (different) EA pants meshes that, if I set them available for the other frame, they look obviously wrong, i.e.
Is that true? Has it been true since day one or just since the gender patch? Are there any other issues?
no sudden ability to see through necks or foreheads, nothing so embedded in the face or floating in midair that you can't fix it by adjusting the Sim (preferably with EA sliders), etc.? I haven't tested that many hairstyles for compatibility, but every one I've tried so far has fit perfectly in all the places I might have expected there to be an issue if the frames used different skull meshes (like they did in TS2), so it seems like they might use the same one. These are mostly CC management questions and not CC creation questions for me in particular, but it's relevant to creation and I'll no doubt take the answer into account when making something someday.įirst of all, what, if any, real difference is there between the male and female frames when it comes to whether CC that goes on a Sim's head or face is at least mostly useable, i.e.